![]() Avoid derailing though, as that is counterproductive to anyone with an interest. Good on-topic feedback and discussion may lead to deviations and derivations that can initiate other new useful suggestions, so don't be too strict in it. Stay on-topic in suggestion threads and in their original posts. And specific, as in no wish lists on collected random, unrelated topics. Not just "Add edible nuts to drop from some trees", but provide information on which trees, under which circumstances and give an indication on how many, how nutritious they could be and if they could be processed or have other further uses. Concrete as in addressing the what, why and how. Only post concrete and specific suggestions. In addition to the guidelines already provided above, based on experience of moderating thousands of suggestions for the LOTRmod for Minecraft, I wish to suggest the following : Realism can inspire complexity, and complexity can add variability but it's easy to put in too much. Some things like placing a block still feels feels good the 1000th time, while other things get old quickly.Ĭomplexity and realism doesn't add fun. The game is suppose to be easy to change so that everyone can make tweaks like adding recipes and different looking blocks.Ĭonsider the 1000th time. Can be time based, an item used, etc.Īnything graphical takes a lot of work and tweaking, like walking smoothly up stairs instead of ramps. For instance, if you want something to happen in a game, there needs to a trigger. Watch people code not to learn what they are doing, but why they are doing it. There are no bad suggestions, however, try not to be the one suggesting to build a bridge over water with marshmallows. This can be done through mostly proper spelling and grammar. You want to capture the readers attention early so they will keep reading into the details.ĭon't post wishlist's that comprise of many suggestions all in one thread if they're unrelated or they take focus away from the main idea you are trying to present. Use the forum search to see if it's been suggested before. Every time someone makes a suggestion not worth reading, it makes everyone less likely to read your suggestion. Remember these are guidelines to improve the quality of your suggestions and are not hard rules to be followed. So here's three simple guidelines to help improve the quality of your suggestions in no particular order.ĭown below I go into more into depth. I've noticed a lot of suggestions. Which is great! However, I'm concerned about the quality. If you're looking for mod ideas, consider Lazy Warlock's thread, too. Player Customization, including custom skins - We're adding character customization,but not skins in this update.Freeform cooking - Ie mixing meat with rice and such.Blacksmithing leftovers and broken tool scraps.Whetstones and sharpening for tools, repair for armor. ![]() Gear Repair: Comes up very, very often.Taming animals and mounts - The former is in the works and there is a basic implementation of it.Boats and other vehicles, including carts.Oceans, rivers and seas - Including saltwater.The list is subjective, non-final and I don't comb the Discord for these, just update as I notice things being repeated. ![]() Please note - Unless otherwise noted, this is not a list of things that will be added. Note that the list does not include things that are already planned in the Roadmap. decremented_input.Thinking of suggesting something? Might want to check the list below for some things that frequently show up both on Discord and here. em:to_string()) + minetest.log("action", "cobble cooking decremented input: ".dump(decremented_input)) + minetest.log("action", "cobble cooking decremented input item: ". minetest.log("info", "cobble cooking output: ".dump(output)) - minetest.log("info", "cobble cooking decremented input: ".dump(decremented_input)) + minetest.log("action", "cobble cooking output: ".dump(output)) + minetest.log("action", "cobble cooking output item: ". Local output, decremented_input = minetest.get_craft_result(input) minetest.log("info", "cobble cooking input: ".dump(output)) + minetest.log("action", "cobble cooking input: ".dump(input)) a/games/minimal/mods/default/a +++ b/games/minimal/mods/default/a -1874,10 +1874,12 local function test_get_craft_result() Diff -git a/games/minimal/mods/default/a b/games/minimal/mods/default/a ![]()
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