Immediately recognizable by its spinal mounted siege cannons, the Marza can bring crushing firepower to bear on hostile empires‘ settlements. With modest beginnings as a small planetoid destruction and recovery workhorse, the Marza-class dreadnought is the pinnacle of TEC military retrofitting engineering and is the most recent addition to the TEC arsenal. Radiation Bomb / Raze Planet / Incendiary Shells / Missile Barrage But not since the now classic Sins of a Solar Empire (2008) has a game really had such a. Remember to check what links here and the the page history before deleting.Ħ x AutoCannons / 3 x Heavy Pulse Lasers / 8 x Ship-to-Ship Missile Banks / Ship-to-Surface Nuclear Missilesģ x Pulse Lasers (Port) / 2 x AutoCannons (Starboard) On the real-time front, space combat games have faredwellokay. If you disagree with its deletion, please explain why at Category talk:Candidates for deletion or improve the page and remove the tag. The Stilat Corvette is the TEC Rebel s Corvette added in the Rebellion stand-alone expansion. A small quick hybrid ship capable of crippling point defense, causing the target to take increased physical weapon damage. Reason: Superseded by article in mainspace with same or similar title. frigates, cruisers, capital ships, strike craft, and titans. It could make the game much more interesting but that's up to stardock and i'm afraid they will not add that much more anymore and if they did i do hope they boost refineries XD.This page is a candidate for deletion. Quick Gauss Capacitors, Hangar Defense, Highly Conductive Rails, and Phase Jump Inhibitor were moved to the Defense Tree and Heavy Fallout requires 5 Military Labs instead of 4 in Entrenchment. This way it will benifit people for placing diplomatic bases with their allies without giving them to much bonusses either, the fact others place diplomatic bases on your planets also gives the relationship abilities from the envoys wich are quite strong. The Military Tree is the combat research tree for the TEC. Wich could also act like a single unboosted trade port (does not help with longets trade route). I guess it will not do anything to the trading ships apart from not attacking them and give a tiny tiny relationship bonus.Īs for the envoys, once i remember there was a guy with a brilliant solution wich could make envoys and diplomacy much more interesting:Įnvoys could build a diplomatic base (simular to a starbase thus returning the used fleet supply from the envoy). I also took the liberty to see if trade ships would visit each other trading ports and they did not altough if they did it would still not boost your income the slightest bit. So i am still not clear on the efficiency of freighters. It did not continue my longest trade route to connect with my trade ports after that planet. Star Trek: Armada III (also rendered as Star Trek: Armada 3 or simply STA3) is an extensive mod for Ironclad 's popular 4X strategy game Sins Of A Solar Empire: Rebellion. I created against ai a situation in wich my trade route is broken by a planet from the trade alliance player and he had a trade post there. As for V1.93, there are a number of inconsistent crashes that we are currently ironing out, as well as doing a great deal of trimming to improve performance. When you play multiplayer you can boost your relationships pretty easely by giving the other resources and he gives them back so that's no problem. The optimum version for the latest release of STA3 is V1.92, as that is what the most recent patch addresses when that changed the main-menu. I noticed the relationship bonus altough it is very small.
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